Workshop on Immersive Sickness Prevention
IEEE VR 2024
March 16 - 17, 2024
Workshop Description
The Workshop on Immersive Sickness Prevention is intended to foster discussion between researchers, developers, and practitioners interested in addressing cybersickness, one of the most significant usability issues in the virtual reality field. Although immersive technologies have been advancing rapidly, their rate of public adoption has been slowed by the fact that many users experience physical discomfort during or after the use of VR devices, with symptomatic characteristics similar to motion sickness. Furthermore, studies have consistently shown that motion sickness disproportionately affects women, and concerns have been raised about the existence of inequitable barriers for engaging with immersive media. The workshop program will include primary research papers that report study results, novel interaction techniques, or technological interventions aimed towards understanding and mitigating cybersickness, as well as position papers describing early-stage concepts, preliminary results, or case studies from industry.
Topics of Interest
Experiments that improve scientific understanding of motion sickness phenomena
Studies of group characteristics or individual differences in cybersickness-related phenomena among VR users
Methods for the prediction or early detection of symptoms related to cybersickness
Techniques or technologies for preventing cybersickness
Interventions that can mitigate the severity of negative symptoms
Case studies of cybersickness concerns from user experiences with commercial virtual reality applications
Date and Location
WISP will be co-located with the IEEE Conference on Virtual Reality and 3D User Interfaces, which will be held on March 16 - 17, 2024. WISP is a half-day workshop. To participate, please make sure to register for the conference.